Hunger Games Adventures

The official video game for the “Hunger Games” franchise, for web and mobile devices. Although it was published over a decade ago, it’s still one of my favorite projects.

Winner of the Webby award for Best Social Game (2013 – we were up against Clash of Clans that year!)
Winner of Variety Entertainment award for Best Entertainment Based Mobile Game.

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My Roles

Lead UI

Directed the game’s brand and graphic design creation, and designed myself all the UI, icons and marketing materials.

Lead UX

Wrote specs, flows and wireframes, performed UX research, user testing and did some game design.

Content Team Lead

Lead a team of 2-3 interns the integrated the game’s new content. I designed tools and set the work flows of the content generation process.

Focus on

Directing the UI Design

This was the first time I’ve stepped up and lead and directed a product’s UI design process.

Our VP product worked with an outside studio to brand and design the UI building blocks of The Hunger Games Adventures. The studio’s draft wasn’t good enough, and I was called to fix it.

I took it very seriously, and I love the results.

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1
Original Brief & UI Draft

We wanted to combine the bright and cute UI design of the casual gaming market with dark and serious design of the Hunger Games brand. The two design approaches where very different, and mixing them was a big challenge.

Bright & Cute

Casual gaming UI

Dark & Serious

Official Hunger Games design

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2
Initial UI Draft
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The original draft we got was monochromatic, heavy and stiff.

After several iterations, our VP product couldn’t figure out where to take it, and how to make it work, and he asked me to give it a try, before changing direction.

3
I’ve Started Directing It

I started by researching the best social games at the time, and figured out that the drafts were lacking in 4 core values. The UI needed to be more (by order of importance):

  1. Fun
  2. Bright
  3. Subtle
  4. Sophisticated

I then wrote a VERY long and nitpicky document on how to implement them. Here’s a small part of it:

V08b_Directions
Really nitpicky.
4
UI Iterations
Slowly but surely, we went back and forth – they sent new designs, and I’ve sent new directions. I’ve focused first on bringing the Store window to a level I’m satisfied with, and then continue to other elements.
5
Final Result
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Now, that’s nice.

  • Fun cartoonish style, with big outlines and gradients.
  • Bright colors and clear bright item boxes.
  • Everything is brown except the buttons that pops out.
  • The subtle wood and flames textures, combined with metallic hints in colors and textures, help connect the UI to the Hunger Games brand.
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Next Project

UNDERDOGS Sandboxxer

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